I am a versatile and efficient artist and designer with 4 years of experience in the animation and video game industries, delivering creative solutions that save time and reduce costs. Passionate about solving challenging creative problems, I excel at finding innovative, streamlined approaches that maintain high-quality results. My ability to optimize workflows and support my peers has consistently enhanced project efficiency and overall success.
• Background Painter in an unannounced show.
• Collaborated as a Senior Background Layout Artist on the feature film "Tangles", designing and refining multiple backgrounds for seamless integration.
• Assisted Layout Supervisor in analyzing sequences, ensuring continuity across shots, and identifying reusable backgrounds and storyboard inconsistencies.
• Communicated proactively with leads, production, and cross-functional teams to ensure smooth asset handoffs and resolve technical issues.
• Organized and optimized files for efficient, production-friendly workflows.
Background Painter on season 5 of "Star Trek: Lower Decks" and season 2 of "Digman!"
•Collaborated as a Matte Painter on Sausage Party: Foodtopia, creating detailed matte paintings, cycloramas, and skydomes.
•Resolved compositing alignment issues by identifying and correcting an incorrect field guide resolution, ensuring accurate integration of matte paintings with the environment.
•Streamlined repetitive tasks by designing a 3D matte painting to merge high and low perspectives, reducing production time and eliminating redundancy.
•Solved distortion issues in a moving camera shot by creating a 3D model and projecting UVs from the camera’s perspective, ensuring accurate painting integration.
•Utilized advanced 3D tools to improve efficiency in creating mock-ups, 3D models, sets, and UV maps.
•Leveraged Nuke to render proxy sets for review and testing, ensuring high-quality outputs.
•Developed and documented creative solutions that eliminated redundant tasks and saved time across the team.
• Composited high-quality shots for Pantheon in After Effects, using industry-standard third-party plugins by Red Giant, Boris FX, and OLM, collaborating with different departments to maintain production consistency.
•Served as Location Colour Designer for the 2D animated series The Guava Juice Show, painting key backgrounds with quick turnaround times to support production schedules.
•Collaborated with the character and props teams to develop cohesive colour designs, ensuring visual consistency across the show.
•Regularly exceeded client and executive producer expectations, delivering high-quality work on time.
•Created high-quality illustrations for clients including Navigator Games and Riot Forge, contributing to the visual identity of their projects.
•Iterated and refined illustration sketches for Hextech Mayhem, ensuring alignment with creative direction and fast-paced production timelines.
•Designed model sheets and character art for Avatar: Generations, enhancing the game’s visual storytelling and character development.
- Created high-quality 2D animations for a top-down rouge-lite game;
- Did retakes on key character rigs for animation ensuring consistency;
- Exploited 3D software features to agilize and facilitate the 2D animation process;
- Provided fundamental assistance in the project's art direction;
- Created concepts and final assets to be used in-game.
• Designed all environments for SPSeal’s first 3D mobile game.
• Provided and received feedback from peers across all departments.
• Improved file organization, created a Mission Statement and a rough Art Bible to ensure art style consistency and overall production efficiency.
• Exploited software features to create highly efficient workflows.
Worked in Spark Film Festival in 2018 helping in the VIP room where professionals of the animation industry gathered for food and drinks and in Spark Animation Conference 2018, attended by profssionals such as Ted Mathot and Academy Award winning director Lou Hamou-Lhadj.
• Implemented time and cost-saving approaches to character design in collaboration with the 3D artist in favour of the client
• Did several sketches exploring different styles, types of faces, physical attributes and outfits for 2 main characters of the 3D game.