RELEVANT WORK EXPERIENCE
BACKGROUND PAINTER
TITMOUSE, VANCOUVER, BC - CANADA
NOVEMBER 2023 - PRESENT
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Painted several backgrounds for Star Trek: Lower Decks season 5.
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Referenced key backgrounds painted by the design department to match treatments.
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Reutilized assets when applicable to speed up the process.
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Effectively organized and optimized files for the compositing department
MATTE PAINTER
STELLAR CREATIVE LAB, VANCOUVER, BC - CANADA
NOVEMBER 2022 - NOVEMBER 2023
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Worked as a Matte Painter on Seth Rogen’s “Sausage Party: Foodtopia”.
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Painted several shot-based matte paintings, cycloramas, and skydomes and did several projections on 3D geometry.
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Exploited 3D tools to speed up the matte painting process by creating mock-ups, 3D models, sets, and painting UV maps.
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Acquired experience with Nuke to render proxy sets for review and testing.
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Contributed to the team with several time-saving, task-eliminating creative solutions and documented them so colleagues could replicate them
COMPOSITOR
TITMOUSE, VANCOUVER, BC - CANADA
MARCH 2022 - NOVEMBER 2022
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Used expertise in After Effects to composite hundreds of shots for AMC's first animated series "Pantheon".
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Further developed attention to detail.
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Excelled in prioritization and time management, creating automated systems to track and organize hundreds of assigned shots.
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Used experience in other disciplines to complete tasks and facilitate the work of peers from other departments.
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Quickly learned how to use third-party plugins.
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Regularly collaborated with teammates and other departments to ensure high-quality, as well as consistency in treatment.
DESIGNER
MAINFRAME STUDIOS, VANCOUVER, BC - CANADA
MAY 2021 - MARCH 2022
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Worked primarily as a Location Colour Designer
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Painted several key backgrounds for the 2D animated series "The Guava Juice Show" with quick turnaround times.
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Assisted character and props team with colour designs.
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Consistently met or surpassed the expectations of the client and executive producers.
OUTSOURCE ARTIST
DOOMWOOD DIGITAL MEDIA, VANCOUVER, BC - CANADA
JANUARY 2021 - MAY 2021
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Created illustrations for clients such as Navigator Games and Riot Forge
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Quickly iterated illustration sketches for the game "Hextech Mayhem"
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Created model sheets and character art for "Avatar: Generations"
CONCEPT ARTIST
SPSEAL GAME STUDIO, RIO DE JANEIRO, RJ - BRAZIL
SEPTEMBER 2019 - DECEMBER 2019
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Designed all environments for SPSeal's first 3D mobile game.
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Provided and received feedback from peers across all departments.
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Proactively improved file organization and created documents to ensure art style consistency and overall production efficiency.
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Exploited software features to create highly efficient workflows.
RELEVANT EDUCATION
LANGARA COLLEGE
2D ANIMATION & DIGITAL ART - POST-SECONDARY DIPLOMA
VANCOUVER, BC - CANADA
SEPTEMBER 2020 - DECEMBER 2021
VANCOUVER FILM SCHOOL
ANIMATION CONCEPT ART - POST-SECONDARY DIPLOMA
VANCOUVER, BC - CANADA
AUGUST 2018 - AUGUST 2019
REDZERO
GAME ART 1.0 - CERTIFICATE
RIO DE JANEIRO, RJ - BRAZIL
JUNE 2015 - JUNE 2016
SEVEN COMPUTACAO GRAFICA
COMPUTER GRAPHICS - CERTIFICATE
RIO DE JANEIRO, RJ - BRAZIL
APRIL 2012 - JUNE 2015
SKILLS
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Solid understanding of the art fundamentals.
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Background, Character, and Prop Design.
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Strong command of colors.
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Experience with 2D traditional and cut-out animation.
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Advanced experience with Photoshop
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Intermediate experience with Adobe Animate and Toon Boom Harmony
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Basic knowledge in 3D with Blender, ZBrush, and Maya
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Strong organizational and time management skills.