Artist by passion, problem-solver by nature, gamer by default
I'm Matheus Freitas, a multidisciplinary artist and designer with 4+ years of experience creating environments, concepts, and production-ready assets for animation and video games. Throughout my career, I had the pleasure of working with studios like Titmouse, Mainframe, Stellar Creative Lab, and Giant Ant, contributing to famous animated series (Pantheon, Sausage Party, Star Trek) and meaningful feature projects (Tangles) through 2D environment art, digital matte painting, layout, and UI/UX design.
I'm driven by finding smarter, quicker, and more efficient ways to achieve high-quality results by building modular assets, reusable systems, and clear workflows that save time and energy without sacrificing visual impact. I believe that most visions can be made real with the right workflows and techniques.
I love creating in all forms, from architectural models to concept art and video game worlds. I'm a die-hard gamer, playing and making them in my free time, sharing and collecting retro games (especially PS2 titles), and the experiences and memories they provide. Among my hobbies, I'm also a music enthusiast! I'm a piano player since the age of 9, and I sometimes dabble in music production and composition when time allows.
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